Service
Realtime Systems
Live product features powered by sockets and event-driven backends — multiplayer sync, presence, messaging, and operational updates.
Realtime is a product capability, not a buzzword. DigitalTouch builds socket-backed and event-driven systems when the product needs live coordination — from multiplayer clients to messaging and operational updates — with clear boundaries to the system of record.
What this includes
- WebSocket and realtime API design
- Multiplayer and turn-based sync
- Presence, notifications, and live status
- Node.js event-driven services alongside core backends