Service

Realtime Systems

Live product features powered by sockets and event-driven backends — multiplayer sync, presence, messaging, and operational updates.

Realtime is a product capability, not a buzzword. DigitalTouch builds socket-backed and event-driven systems when the product needs live coordination — from multiplayer clients to messaging and operational updates — with clear boundaries to the system of record.

What this includes

  • WebSocket and realtime API design
  • Multiplayer and turn-based sync
  • Presence, notifications, and live status
  • Node.js event-driven services alongside core backends